Kio Stark at Kickstarter

“Don’t Go Back to School is a handbook based on over 80 interviews with people who have successfully taught themselves a wide variety of skills and subjects outside of school. Some of them are dropouts, some of them went to college, and some even went to grad school, but they all have in common an obsessive passion for the learning that they do independently. The book shares their secrets and strategies, so that anyone with curiosity and a desire to learn can find out how to do it without heading back to class.”

Last night, I got to hear Kio Stark speak at Kickstarter’s headquarters. Kio launched a Kickstarter project last fall, for a nonfiction book called Don’t Go Back to School: A handbook for learning anything. It’s about learning, education, and getting where you need to go without going to (or going back to) traditional school, such as college or grad school. The book hasn’t been finished yet, though you can head to her website to see how you can get a copy if you weren’t a Kickstarter backer. I was interested to hear what she found through interviews for her book, and to hear more about the ideas in the book, but the talk turned out to be centered more on stranger interactions and social dynamics in cities, which was just as fascinating. I think in a lot of ways, while the two topics seemed separate at first, the conversation really brought it all together.

Kio teaches at NYU’s Interactive Telecommunications Program (check out cool stuff from their Spring Show 2012!), where she leads classes in stranger interactions and intimacy and technology, and thinks about how humans relate to their technology and to each other through technology. It might be ironic to think of such a book coming from a grad school professor, but for what it’s worth, ITP definitely doesn’t work like regular grad school, and Kio herself dropped out of a Yale graduate program. I think her personal history and teaching position also just shows that everyone finds their own way to do their own thing, an idea that underlies her book.

Her talk at Kickstarter was sort of a crash course in what she teaches at ITP. She got us thinking about how cities are full of strangers, and how all of those interactions affect us, in person and online. It’s a very relevant concept for crowdfunding platforms like Kickstarter, where strangers often come together and help each other out, whether for personal material gain (rewards) or altruism, or that blurry middle ground where your friend is making something awesome and you want to help your friend out and also get a bit of the awesome. It’s a relevant idea for New York City, which is a liberal island in itself full of a constant interchange of ideas and very social-media-connected people (though Kio pointed out that being a liberal island is often actually very limiting and paints a skewed picture of what the world is or can be). It’s a big idea for the internet overall, which thrives on stranger interactions, and interactions with people you know that wouldn’t otherwise be possible without the internet. She got us thinking about anonymity versus accountability, such as how the culture has moved from using avatars and screen names to connecting all of your various social media accounts, and allowing openness with your name, identity, and personal details.

Interactions with strangers also facilitate learning, particularly on the internet. It’s fairly clear that while it was possible to self-learn and motivate personal education before the internet, it’s been completely revolutionized and entirely accessible with the internet — Wikipedia, open textbooks, Quora, even the Facebook posts that pop up on your feed with current events news articles. People want to share and show what they know, and in doing that, whether as a side or directed effect, they’re helping other people learn.

Overall, all of this thinking just emphasizes that there’s plenty out there to learn, in school or out of school, but doing it out of school opens up a wide variety of methods, on top of the range of topics. Kio received a range of responses from people who have built their own businesses, people who are engaging in biohacking, people who are trying to homeschool their kids, people who studied one thing in school and realized that there was so much more about other things that they wanted to learn. Humans are innately curious, and while school might have developed to nourish and encourage that curiosity, it’s become pretty clear that by trying to meet the needs of everyone as a collective, individual creativity and curiosity suffers. How do we fix the school system to still be a system, but still work for everyone? As more and more people turn to finding their own methods and paths, it makes you wonder — is it even possible?

(Side note: Kio lives with Bre Pettis in Brooklyn with their daughter. Bre is one of the founders of NYC Resistor and MakerBot…speaking of DIY)

NYU ITP Spring Show 2012

My roommate, a graduate student at NYU’s Interactive Telecommunications Program (and computer science / engineering / robots / circuitry / electronics / art&design extraordinaire, and overall awesome person), invited me to the ITP Spring Show this year, where ITP students display and demo their projects from classes, independent research, and theses. It’s a two-day showcase, spread out among the classrooms and lab spaces of the ITP floor within NYU’s Tisch School of the Arts. The students are all intensely innovative and creative, but also skilled in the technical background needed to carry out their ideas, and most importantly, very interested in how to connect to people and how to use technology creatively (ITP has proclaimed itself the “Center for the Recently Possible”). The show happens twice a year, at the end of the fall and spring terms.

There were many, many favorites, but here’s a small sampling:

Descriptive Camera, by Matt Richardson

“The Descriptive Camera works a lot like a regular camera—point it at subject and press the shutter button to capture the scene. However, instead of producing an image, this prototype outputs a text description of the scene. Modern digital cameras capture gobs of parsable metadata about photos such as the camera’s settings, the location of the photo, the date, and time, but they don’t output any information about the content of the photo. The Descriptive Camera only outputs the metadata about the content.

“As we amass an incredible amount of photos, it becomes increasingly difficult to manage our collections. Imagine if descriptive metadata about each photo could be appended to the image on the fly—information about who is in each photo, what they’re doing, and their environment could become incredibly useful in being able to search, filter, and cross-reference our photo collections. Of course, we don’t yet have the technology that makes this a practical proposition, but the Descriptive Camera explores these possibilities.”

Cool new way to approach photography, especially as all of your photographs become digitized and trapped onto your spare hard drives. Even analog photos that get printed on film get digitized, as if to save them in some way that seems more permanent to us (even if it isn’t). The camera works by sending the image to workers who have signed up for Amazon’s Mechanical Turk system, which feeds Human Intelligent Tasks (HITs) to other people over the internet, for a fee. The people who get these tasks send back a short descriptive text about the image. The Descriptive Camera makes it a fascinating study in what we see in images that don’t come with any context, and how people choose to tell stories or color what they see with their personal viewpoints.

Here are some descriptions collected from the show, as posted to Matt’s blog:

A thoughtful gentleman in a pink and baby blue plaid shirt stands next to a lovely woman who appears to be impersonating an orangutan.

A woman in a black top looks terrified by the gentleman in a grey shirt who seems to be telling a story about an enormous fish he once caught.

A woman in a black tank top stands in the foreground. Behind her, it appears as though there is a beard convention taking place.

Two men are fighting over the honor of this lady with bangs who is standing the background. She actually looks really excited about this fight. DRAAAAAAMA!

Added bonus: NPR’s Wait Wait…Don’t Tell Me show featured the Descriptive Camera in a recent limerick.

Chairish, Rocking Chair for Two, by Annelie Berner

The Design for Digital Fabrication class produced some great pieces on display made with laser cutters and 3D printers. This shareable chair was whimsical, functional, and beautiful — sit down with a friend and sway in unison on the carefully cut wood frame, which was made on a CNC router.

Rehuddle, by Philip Groman and Robbie Tilton

Rehuddle is a very simple conference-call site that makes it ridiculously easy to set up group calls. You can invite friends through calls, texts, or emails, and you even get those iconic little avatars.

“Our target audience is small creative businesses that cannot afford expensive phone systems and are looking for a free, easy and fun solution. Our secondary target market is for anyone looking to speak and share information with two or more people.” – Project Description

BurritoBot, by Marko Manriquez

Laser cutting and 3D printing come together to yield…the evasive perfect burrito. The evasive perfect 3D printed burrito.

“Burritob0t is a platform for rapid prototyping and tracing the source of food in our lives to reveal hidden issues revolving around fast food: labor practices; environmental consequences; nutritional values. Mexican fast food is emblematic of the assembly line, mass produced era of modern consumables – appropriating the authenticity of the ethnic food sensibility it purports to embody while masquerading as an edible like substance.  Because the burrito is a mass market consumable, it lends easily as a way for examining and stimulating discussion on various aspects of the food industry including: how and where our food is grown, methods of production, environmental impact, cultural appropriation and perhaps most importantly – what our food means to us. By parodying the humble burrito’s ingredients and methods of production we can shed light on these exogenous factors and interconnected systems surrounding the simple burrito.”

Galapagos, by Ann Chen and Danne Woo

This is a typeface designed with the help of genetic algorithms. As someone who has worked on evolutionary biology and spent a lot of time looking at these sort of patterns and trees, it was particularly cool to see how people found them both beautiful and inspirational for design, especially as the principles of evolution and feedback were incorporated into each iteration of a font:

“User Scenario: We will have the program set up on an iPad. User approaches iPad, directions on how to begin generating typeface will be clearly presented. When user generates first evolution of the typeface, they have the option of either printing and saving what they’ve created or creating another generation. The characteristics of the next font generation (color, shapes, size, etc.) can be determined by the user depending on how long they hover over each example. The longer they hover over one, the higher ranked that letter’s characteristics will be and the more likely the next generation will look like that character. User saves the print and can email print to themselves.”

Dinosaur Treasures, by Anh Ly and Ji Hyun Lee

Who doesn’t love digging around in a sandbox? Let’s be real. This highly interactive piece encouraged the curious to pretend to be an archaeologist and hunt for dinosaur fossils…yep.

One part that seemed to capture everyone’s interest was how the sensors could tell how deep you were digging — the idea of depth adding a new element to your interactive, 3D space archaeology adventure. The sensors could tell where you were digging and how far down you were going, and dinosaurs (and lobsters) would pop up accordingly. I thought it would be pretty awesome to have an underwater deep-sea explorer version of this, like putting on a suit and floating around in a pool that gets magnified into a giant ocean? And whales and squids come at you? Is that too crazy?

Call Your Sequencer, by Byung Han Lim and Dong Ik Shin

This seemed complicated from far away, but you’re quickly drawn in by the visual/audial mix going on, and a bunch of very concentrated people staring at the screen, bobbing their heads, and poking their cell phones. A group of users calls up a phone number, each on their own cell phone. Once you get into the system, your number shows up on the grid, a whole row of cubes to yourself as your own personal 8-step music sequencer — within the 8-member-maximum band. You can control your beat and rhythm, which cycles automatically, by pressing numbers on your own phone’s keypad, which turns the steps on and off and animates (or stills) the corresponding cube. Once you get more comfortable, you can mix in the ability to change the pitch and instrument with the pound and star keys, and the flashing colors synching with your inner dial-pad-music-genius.